This project is a personal project I've been working on throughout the summer of 2023.

I chose to make a roguelike game because this year, this genre has been a discovery for me and I've enjoyed it a lot, playing games like Hades, Cult of the Lumb, Bio-Prototype, Loop Hero, Enter the Gungeon, Dead Cells, Neon Abyss, and a few more!

During the development of this project, I've learned a lot. Specifically, gameplay programming, Scriptable Objects, AI programming (movement and decision-making), UI programming (using tweening libraries), design patterns, and UML.

  • 4 Different levels.
  • When the game begins, only the first level is unlocked. To unlock the next level, the player must have successfully completed the previous level, which is achieved by surviving the time marked at the beginning of each match. As you progress through the levels, the time required to complete each level increases, and more monsters, including stronger ones, will spawn.
  • Even though monsters and the player are paused when you level up and the upgrade panel is opened, monster spawning is not, so the player must make quick decisions about which upgrades to choose to avoid being overwhelmed by a horde of formidable monsters.

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Unity? In this economy?